#include "OptionItem.h"
#include "../Settings.h"
#include <iostream>

#include <GL/gl.h>

OptionItem::OptionItem(std::string _sec, std::string _opt) {
    name = _opt;
    option = _opt;
    section = _sec;
    value = Settings::instance().getStringValue(_sec, _opt);
}

OptionItem::~OptionItem() { }

void OptionItem::activate() {
    std::cerr << "dummy activated" << std::endl;
}

